GAMIFICATION IN MARKETING COMMUNICATIONS: OPPORTUNITIES AND LIMITATIONS
https://doi.org/10.24412/2225-8264-2025-3-969
Abstract
The article examines the concept of gamification in the context of marketing communications, analyzes its possibilities and limitations. Gamification, as a tool for attracting and retaining customers, allows the use of gaming techniques in non-gaming processes such as the promotion of goods and services. The author explores how gamification can increase audience engagement, stimulate loyalty, and improve brand engagement.
The article is devoted to the study of gamification as an innovative tool of marketing communications. The theoretical aspects of the concept, the mechanisms of introducing game elements into advertising campaigns are considered, the possibilities and limitations of this strategy are identified. Particular attention is paid to the impact of gamification on consumer behavior, audience loyalty, and brand promotion effectiveness.
Gamification is becoming one of the key directions in the development of modern advertising and marketing. The article provides a comprehensive overview of the possibilities and limitations of using gaming technologies in the communication processes of organizations. The concept of gamification is described in detail, and the classification of the main formats of its implementation is given. In addition, the article presents an analysis aimed at identifying effective approaches to introducing game elements into marketing strategies, as well as assessing their impact on consumer behavior.
About the Author
O. Y. IbragimovaRussian Federation
Olga Y. Ibragimova, Candidate of Economics
References
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Review
For citations:
Ibragimova O.Y. GAMIFICATION IN MARKETING COMMUNICATIONS: OPPORTUNITIES AND LIMITATIONS. Herald of Siberian Institute of Business and Information Technologies. 2025;14(3):68-71. (In Russ.) https://doi.org/10.24412/2225-8264-2025-3-969