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GAME AS AN INTERACTIVE METHOD OF FORMING GRAMMAR COMPETENCE OF STUDENTS AT NON-LINGUISTIC FACULTIES: PRACTICAL ASPECT (ON THE INSTANCE OF THE ENGLISH LANGUAGE COURSE)

https://doi.org/10.24411/2225-8264-2020-10060

Abstract

The article deals with the methodological aspects of gaming technologies usage in teaching a foreign language to students of non-linguistic faculties. The aim of this research is specifying and developing the algorithm of using games for forming grammar competence of students at non-linguistic faculties. The objectives of the research include considering components of grammar competence and stages forming it; developing the algorithm of grammar competence forming using linguistic, prearranged and communicative assignments; describing experience of using games on English language classes in the light of the developed algorithm of forming grammar competence. The author uses personal and activity approach, that enables considering a game as one of interactive methods of learning which boost personality development, constructive and intellectual activity of the learner through enrichment, transformation of his experience while recognizing the value of individual experience and joint experience, the value of interpersonal interaction. The author presents various classifications of games, their functions, requirements for their organization. Using the developed algorithm with its stages, various kinds and types of assignments for forming grammar competence the author suggests a system of games and describes examples of their realization. The author of the article came to the conclusion that the formation of grammatical competence will be effective if the sufficient number of different types of assignments are performed at all stages and the choice of game forms and methods at each stage corresponds to the goal. The article might be useful for language teachers at universities, ESP teachers and those who teach a foreign language in different language schools.

About the Author

S. N. Golerova
Omsk State University
Russian Federation


References

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Review

For citations:


Golerova S.N. GAME AS AN INTERACTIVE METHOD OF FORMING GRAMMAR COMPETENCE OF STUDENTS AT NON-LINGUISTIC FACULTIES: PRACTICAL ASPECT (ON THE INSTANCE OF THE ENGLISH LANGUAGE COURSE). Herald of Siberian Institute of Business and Information Technologies. 2020;(4):10-14. (In Russ.) https://doi.org/10.24411/2225-8264-2020-10060

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ISSN 2225-8264 (Print)